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Dragon Age Quests from official DLC. Dragon Age: Origins DLC Walkthrough - Guardian Keep Dragon's Peak dragon age

To The vest is given out in the camp after the installation of the DLC by a certain Levi Dryden. Levi's great-grandmother, Sophia, was Commander of the Guardians in Ferelden, and then turned against the King, for which she paid the price. However, Levi is sure that she was simply slandered, and all the answers can be found in the ancient fortress of the Order.

To As soon as you agree to help, a new location of Soldier's Peak will appear on the map, where you will be accompanied by a young Dryden. During your stay in the fortress, you will constantly see the ghosts of the past of this place, mostly pictures of the last days of defense.

AT about the courtyard, when you get close to the fortress, you will be attacked by corpses and skeletons. Their leader drops a beautiful crossbow.

Walkthrough DLC "Fortress of the Guardians"

Walkthrough DLC "Fortress of the Guardians"With To the right of the entrance you will see on the wall a Statement of Resistance with a curious list of names. Next, you have to clear two floors of the fortress from the undead, along the way collecting pages of the Code from books and notes lying around everywhere. In the large hall on the first floor, you will have to fight the demon of rage in the company of the ghosts of the Guardians, whom he will summon twice. The demon is able to heal itself with the help of ghosts, so it is worth destroying them first. An excellent staff is removed from it.

Walkthrough DLC "Fortress of the Guardians"

Walkthrough DLC "Fortress of the Guardians"P The passage from the second floor is closed for the time being, and you will only have to go into Sophia's office and talk with what is left of her. Sophia herself has been dead for a long time, and a powerful demon has taken possession of her body, who will offer you a deal - in exchange for help in patching up the Veil, he will ask you to kill the magician Avernus, who sealed the demon here.

Walkthrough DLC "Fortress of the Guardians"


Walkthrough DLC "Fortress of the Guardians"E If you refuse, then you will have to fight on the spot, and then go through the opened door and the bridge, littered with traps, into the tower of Avernus.

Walkthrough DLC "Fortress of the Guardians"


Walkthrough DLC "Fortress of the Guardians"E If Sophia is already dead, Avernus will offer to help him close the gaps in the Veil. Regardless of which side you choose, you'll have to fight off four waves of demons while a new ally repairs the Veil. The fourth time an orange boss will appear - the Demon of Desire.

Walkthrough DLC "Fortress of the Guardians"


Walkthrough DLC "Fortress of the Guardians"P After that, you can leave your ally alive or finish him off. In the first case, you will not hear from him again (unless Levi somehow mentions that Avernus does not leave his tower), and you will also lose the opportunity to get the Armor of the Guardian-Commander (Sophia) or the mantle of Avernus.

You will receive this task provided that you have installed the add-on "Fortress of the Guardians". When you install this add-on, a character named Levi Dryden will soon appear in your camp. He asks you to go with him in search of the legendary fortress of the Gray Wardens, in which his grandmother Sophia fought a long time ago. Sophia was the Warden-Commander of Ferelden at the time. You must find proof that she was a hero and restore the long-lost Dryden name.

A location called Soldier's Peak will soon appear on your map. In the courtyard of this fortress you will be able to see a vision of the past - these visions will haunt you throughout the exploration of this fortress and will give you a clear picture of what happened in the last days of the defense of the fortress. Soon, the corpses lying in the yard will come to life and start attacking you. From the body of an elite commander, you can take a very good crossbow.

Go to the fortress. Clear the first and second floors. Along the way, you will learn a lot of things from the history of this fortress. Here you can collect various records and books. In the huge hall on the first floor, you will see the last battle involving Sophia, after which the demon of rage will sharply attack you. Keep in mind that he will heal himself as long as there are corpses of guards next to him, so it's best to deal with the Guardians first, and then with the demon itself.

For now, the exit from the second floor is temporarily blocked for you, so go to Sophia's room and talk to what is left of her. Here you have to make your choice. If you refuse, then you will have to fight her, if not, then go through the previously locked doors, and then across the bridge. Be careful - there are traps here. Through the bridge you will enter the tower of the magician named Avernus. If you do not kill Sophia, then you need to kill Avernus, but if you kill her, then together with Avernus you will have to patch holes in the Veil. Regardless of which side you choose, you still have to block the way for the demons. At the end of the ritual, you will have to fight the Demon of Desire.

After you close the Shroud, you can either kill your ally or let him go. If you leave them alive, then you will hear nothing more about them, except for Avernus - Levi will tell you that he will not climb out of his tower. Also, if you leave an ally alive, you will not receive a set of armor of the Commander of the Guardians - this is Sophia, and you will not receive a mantle from Avernus.

In the end, Levi will talk to you and your task will be completed. Of course, the good name of the Drydens could not be restored, but for that they can use the fortress as their base. Also, in Soldier's Peak you will be given a chest in which you can store your things, in addition, you will have a merchant - Levi and his brother a blacksmith. The blacksmith will be able to forge a wonderful weapon for you, or rather the Starfang sword, but on the condition that you find a meteorite during one of the random encounters, but this of course does not happen every time. And by the way, at the entrance to the hall of Avernus you can find a vial that gives the skills of Blood Magic. When you drink the contents, you will receive two additional skills - which skills exactly depends only on the class of your character.

Ancient history

It is necessary to find four sources of information that are hidden in the fortress, and then find the treasure. This quest is activated after you find any source of information:

- a statue that is located in the western part of the courtyard.

- a book, which is located in the archive of the fortress, on the first floor.

- a jar of raspberry jam, which is located on the second floor of the fortress.

- the corpse, which is located on the wall in the tower of Avernus.

We recommend that you activate the statue first. When you finish the Soldier's Peak quest, then you will not be able to return back to this fortress in any way, just wander around, so you won’t get the treasure. When you find all the information, then move to the second floor and find the largest picture, which should be above the fireplace. There you need to repeat the oath of the Gray Wardens and soon a chest will come out of the wall, in which there are very good things. Here it is worth noting the sword of Asturian - a one-handed weapon that has one slot and the ability to weaken the fiend of darkness.

This completes the passage of this DLC.

At the end of his reign, Gaspar Asturian, the knight-commander of the Gray Wardens, who rebuilt Soldier's Peak, before the passage of the Call, committed an act incomprehensible to many - he did not take with him to the Deep Roads the sword, the Power of Asturian, which was forged by dwarf smiths and presented to him upon completion of the operation on Soldier's peak. Asturian did not pass the sword on to his successor or any other Gray Warden. Someone believed that the knight-commander, who fell into senile dementia, simply destroyed the sword, but others believed that he hid it somewhere within the fortress. Despite all the speculation and rumors, the thing was never found.

The fortress of the Gray Wardens at Soldier's Peak hides many secrets. One of them is to be solved together with Levi Dryden. Solve the mystery and find the cache will help four chapters of the "History of Soldier's Peak": first chapter- a statue in the courtyard of the fortress, at a dead end to the left of the entrance, second- a book on the first floor in the library next to the archivist's book, third- on a jar of raspberry jam in front of Sofia Dryden's room on the second floor, fourth- on a thorn-pierced corpse in the tower of Avernus. Having collected all the parts, it will be possible to find a cache, which is hidden on the second floor in the hall with a leaky Veil, where with numerous spirits. A portrait of Asturian hangs above the fireplace, activating it, a chest will extend from the wall. Inside are the money and things of the knight-commander.

The best items from the Cache of Asturian in Dragon Age: Origins:

  • Shadow Belt- +3% Critical Chance. melee attacks, reduced hostility.
  • Longsword Asturian Reign- damage: 8.40; +2 damage, darkspawn debuff, +1 armor penetration, 1 rune slot.

To receive this quest, you must have the Stone Prisoner add-on installed. Travel to the Sulker's Pass location, and the merchant standing there will offer you a golem control wand. You can get it for free, because by and large this wand is useless - the golem is not included with it, it must be found in the village of Honnleet, which is currently occupied by a squad of Darkspawn.

Go to the new location that has opened on your map. It really is filled with a variety of Shadowfiends, mostly archers and warriors. When you deal with everyone, you can try to activate the golem standing on the square using the password given to you.

After making sure that the password does not work, go further, namely, through the door that is marked as "Wilhelm's Cellar". Having made your way through another squad of Darkspawn, led by a gerlock emissary and alpha harlock, you will find the surviving villagers behind a magical barrier.

Behind the barrier you will find Mattias, son of Vilhelm. He will tell you that the golem killed his father and his mother sold the control wand, most likely giving the wrong password to it on purpose. Matthias will promise to reveal the correct password to you if you rescue his daughter from Wilhelm's laboratory, who fled there during the attack on the village. The laboratory is protected by all sorts of magical traps, so that other villagers cannot go there (those who tried, alas, did not take off their heads).

The laboratory is located in the same basement further down the corridor, and the traps turn out to be Shadows, from time to time jumping out of an ambush at you. Move further along the corridor and the bridge (this Vilhelm has a very spacious basement, isn't it?) and you will find another magical barrier. It is not set for you, so feel free to go through it.

Behind the barrier you will find Amalia, daughter of Mattias, in the company of a talking cat. But you, as an experienced fighter of evil spirits, know perfectly well that it certainly could not have done without some kind of demon. The demon is unable to leave the lab due to a magical barrier set up by Vilhelm.

You can immediately challenge the demon to fight (but she will possess the girl and you will have to kill her) or promise to let her go (you can lie) if in return she promises to leave Amalia alone (but breaks her word after you remove the barrier) . You can also return and report the situation to Mattias, who will sacrifice himself to save Amalia, allowing the demon to take over his body (and then you will either have to kill him or release both him and the demon that owns it).

In light of all of the above, if you want to save the girl and her father, promise the demon to let her go.

To do this, you have to solve a small puzzle - how to fire on stone slabs from one corner to another. The answer is simple: move the arrow tiles. The fire ignites in the direction of the arrow, so all you have to do is line up the arrows so they fire in the direction you want. There can be a lot of options for their location here.

One of the solutions:

After the barrier is taken down, the demon will break his word and attack you along with several demons of rage. Alternatively, you can let her take over Amalia's body, and you can even demand an additional reward for this - a magic staff. (Admittedly, the staff isn't that great, but one of the best helmets in the game can be removed from the demon's body.)

If you immediately challenged the demon to fight, Stan will approve.

If you make a deal with a demon or allow Mattias to sacrifice himself, it will earn Morrigan's approval and disapproval from Wynn, Zevran, Alistair and Leliana. Accordingly, if you kill the demon and save the girl, Morrigan will not approve of this, but the rest will be quite happy.

Either way, the result will be the correct golem activation password. Head back to the square and get a new golem companion, Sheila, into your group (Aleister won't like this idea too much, but you can keep your influence loss to a minimum (-1) with Persuasion).

If you want, you can also kill Sheila.

Note: When you walk back from the lab, Shadows will attack you twice again.

In Honnleith, near one of the houses you can find a locked chest. The key to this chest is on the body of a peasant near Sheila. The chest contains a very good dagger with two slots.


Fortress of the Guardians

You get this quest if you have the Keep of the Guardians add-on installed. After installing it, someone named Levi Dryden will appear in your camp. He will ask you to find with him the abandoned fortress of the Gray Wardens, in which his great-great-grandmother Sophia (then Warden-Commander of Ferelden) once fought, in order to obtain evidence of her heroic life there and thereby restore the good name of the Drydens.

Go to the Soldier's Peak location that appears on your map. In the fortress courtyard you will see visions from the past - they will happen to you throughout your exploration of the fortress and will give a good idea of ​​\u200b\u200bthe last days of its defense. The corpses lying in the courtyard will rise very quickly and attack you if you approach the stairs leading to the fortress. From the body of their elite commander, you can remove a good antique crossbow.

Clear the first and second floors of the fortress, along the way learning more about its history from visions and scattered records and books. In the large hall on the first floor, you will see Sofia's latest battle, after which a demon of rage will attack you. Keep in mind that he will continue to heal himself as long as there is at least one Guardian ghost still alive to help him, so it makes sense to deal with the Guardians first (they will only be summoned by the demon twice).

The exit from the second floor is temporarily closed for you - go to Sophia's office and talk to her - or with what is left of her. Now you have to make a choice - to accept her offer or not. If you refuse, then you will have to fight with her, if not - go through the door and the bridge (beware of traps on it) to the tower of Avernus and fight with him already. If you killed Sophia, then Avernus, in turn, will offer you to patch holes in the Shroud. Regardless of which side you side with, you'll have to fight off four waves of demons while your chosen ally controls the Shroud, the last of which will be the Desire Demon.

After the battle, you can either leave your ally alive or kill him. If you leave them alive, you won't hear from them again (unless Levi can mention that Avernus doesn't stick out of his tower). Also, if you leave an ally alive, you won't get either the Commander of the Guardian armor set (Sophia) or the Avernus mantle (Avernus).

After that, Levi will speak to you and your quest will be completed. The good name of the Drydens, alas, could not be restored, but now you and the Levi family can use the fortress as a base. If you leave the Peak of the Soldier (at least to the camp) and return back, you will receive for your use a chest in which you can keep things without clogging your backpack with them, and two merchants - Levi himself and his blacksmith brother. The blacksmith can also forge you a beautiful Starfang sword if you find a meteorite during one of the random encounters on the world map (unfortunately, this does not happen in every game).

Note: At the entrance to the room where you meet Avernus, you will see a vial containing the results of his research on Blood Magic. If you drink its contents, you will receive two additional skills - which ones, depends on the class of your hero.

Find four sources of information about the treasure hidden in the fortress, and then find the treasure itself. This quest is activated when you find any of the four sources of information:
- a statue in the western part of the courtyard
- a book in the archive on the first floor
- a jar of raspberry jam on the second floor
- a corpse on the wall in the tower of Avernus.

I recommend activating the statue first (at least not the last) - if you complete the Soldier's Peak quest, you will no longer be able to return to the fortress itself and, accordingly, you will not be able to get the treasure there. If you found all the information, then go to the second floor and search the large painting above the fireplace. Repeat the Oath of the Guardians and a chest will come out of the wall with very good things, of which it is worth noting the Sword of Asturian - a one-handed sword with one slot and the property of weakening the Fiends of Darkness.


Return to Ostagar

This quest appears for you immediately after installing the DLC "Return to Ostagar" after you pass Lothering. The gist of it is that during your travels you have heard vague rumors about some soldier who survived the battle of Ostagar and is hiding somewhere in the lands of Bann Loren and - must be out of pure curiosity or perhaps a sense of camaraderie - decided to find out more about him.

Go to the new location that appears on your map. You can intervene in what is happening or not, but this will not affect Elric's fate - the bann soldiers will stab him on the spot and the only difference will be whether they leave after that in peace or attack you. In any case, talk to the dying. Elric will tell you that before the battle, King Cailan handed him the key to a chest with important documents and will ask you to find these documents, and at the same time try to recapture Cailan's armor and weapons from the Creatures of Darkness and - if the king's body is found - arrange a real burial for him.

Go to Ostagar. It is teeming with Darkspawn of all sorts and sizes, and Cailan's armor has been divided among five of their commanders. Two of them are in the western part of Ostagar, two are in the eastern part, and you will have to get to the last one a little longer.

In the western part of the fortress, you will find the key that Elric mentioned. Cailan's chest is located in the same place, a little south of the location of the key. The chest contains some very curious documents...

In addition to Cailan's chest, you will find another locked chest in the western part of the fortress, marked as "Chest of Mages". You can only open it if you did NOT open the chest with the deserter's key at the very beginning of your adventures, following the "Hungry Deserter" quest. If you didn't get the key from the deserter earlier, then you can find it on the body of the poor fellow in the northwestern part of the map.

After clearing the western part of the fortress and getting two pieces of Kailan's armor (at Harlock-Kolobrod in the northern part and Harlock-Guard in the southeast), go through the bridge. There you will find the body of the king, but they will not let you do anything with it, since a colorful Necromancer of Fiends will appear on the battlefield, who will send several skeletons, including a magician, to attack you. Several opponents will also appear behind you, so be careful.

Having made your way through the enemy, go clear the eastern part of the fortress. In addition to the Darkspawn, traps are scattered on the surface in the southern part almost immediately after the bridge, and ballistae are waiting behind them (fortunately, they have practically no maneuverability, so the main thing is not to stand in a direct line of fire). Behind the traps and ballistas you will find Harlock the Strategist, from which you can remove another piece of the king's armor. Another piece of armor is located in the northern part of the map at General Harlocks, protecting the approach to the Tower of Ishal.

After clearing the area from the Spawns on the surface, go to the Tower of Ishal. Don't be scared - you don't need to go through all four floors, this time you only need the first one. There you will be attacked by an ogre and a lot of low-level Fiends, which should not cause you any problems. Explore the first floor. Not far from the barricaded door you will find a gap (you may remember that the guard in Ostagar told you about the underground tunnels found in the tower) - jump there.

In the tunnels you will find spiders and a couple of gerlock emissaries, but in general they are quite small and will lead you to the former battlefield very soon. Here you have the final battle. The necromancer will raise from the dead the same ogre that killed Kailan. In addition, the necromancer will call for help from the dead from those poor frozen bodies that lie around in abundance. After finishing with the ogre, move on to the necromancer - he is not very strong and attacks mainly from the staff - apparently having spent all his mana on raising the dead.

From the ogre you will get Duncan's dagger and sword, and from the necromancer you can remove the last piece of the king's armor. Go back to the tunnels - and you will automatically find yourself on the bridge near the body of Cailan. Now you have to decide what to do with it. You can arrange a funeral pyre for him, you can leave him as is, or you can remove him, but not bury him, but leave him to be torn to pieces. Depending on how you decide to proceed, your associates may or may not approve of it. Once you've made your decision, you can leave Ostagar. A word of caution - you won't be able to come back here, so if something is left unexplored and unfinished, it's best to do it now.